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Freeza DragonBall Z Legends

My take on a classic character for a project I worked on. Responsible for modeling, using, texturing and shading. I used ZBrush to sketch out the initial base mesh. Retopologized it in maya, brought it back into Zbrush for Hi-Res sculpting detail and texturing. Then used Arnold & Photoshop for rendering and compositing the final images.

Freeza Promo Shot

Freeza Promo Shot

Freeza Promo Shot Wireframes

Freeza Promo Shot Wireframes

3_4 View Promo

3_4 View Promo

Back view Promo

Back view Promo

Close up Promo

Close up Promo

Close up Wire frame

Close up Wire frame

Freeza Promo Shot 2

Freeza Promo Shot 2

Close wireframe from ZBrush

Close wireframe from ZBrush

ZBrush Turntable

ZBrush Turntable

Close Up Displacement Detail

Close Up Displacement Detail

Low Poly Base Mesh

Low Poly Base Mesh

Front Detail

Front Detail

Back Detail

Back Detail